Vulkan ray tracing support is finally official, starting with Quake II RTX - mcgaughtheyeary
Nvidia
After a unhurried start, ray trace continues to propagate its wings. What started as a geeky Windows 10 feature now finds a zero in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on Tuesday, the Khronos Group consortium announced that ray tracing is developer-make for Vulkan, releasing the long-awaited final extensions. Vulkan is an open, grouchy-platform alternative to Microsoft's patented DirectX 12 graphics API, ill-used past games like Doom Aeonian, Rainbow Sixer Siege, and Half-Life Alyx.
The news may live confusing to you since we've already seen three Vulkan-founded games send on with ray tracing on Wolfenstein Youngblood, Seism II RTX, and JX3 (in Asia). Those games relied on an Nvidia elongation to get ray tracing working ahead of Vulkan's official hold up, however. That's a possible band-aid, but victimization an Nvidia annexe also means that the games can't aerate ray tracing along AMD's rival Radeon RX 6000-series graphics cards—it's not even a visible selection in Wolfenstein. Games built using the official Vulkan extensions should work with all congruous GPUs, just like how games collective with DirectX Raytracing are supposed to run universally along Windows.
Nvidia has done a lot of the heavy lifting to make ray trace real, and the company International Relations and Security Network't selling Vulkan ray trace short. A Spunky Set up Driver with Vulkan support got pushed live this morning—it already popped up as a GeForce Experience notification happening my arrangement—and Nvidia's developers likewise switched Quake II RTX over to the official extensions this morning, ripping away the proprietary Nvidia striation-aid.

The Vulkan ray tracing drivers being offered in Nvidia's GeForce Experience.
"Bringing light beam trace into Vulkan has been a multi-yr cause by many companies and Nvidia has taken an active leadership position in for each one stage of its evolution," the company said in an e-mail to journalists. "We were elected to chair the Vulkan ray tracing subgroup at Khronos, we contributed the design of our vender extension to Khronos to help the Vulkan operative group defecate fast progress, and we shipped drivers for the provisional version of the Vulkan ray tracing extension to enable developer feedback for the subgroup. Immediately we are the first to adopt those extensions in a game."
Agape, cross-platform graphics standards aren't the work of unitary society alone, however.
"Standardizing ray tracing in Vulkan is an most-valuable step towards making ray tracing available crossways a astray range of devices, too as facultative developers to use this technology to its full advantage," Andrej Zdravkovic, senior vice president of software growing at AMD said in a statement. "AMD supports all of the major features in this extension, including ray shading and ray queries in our AMD Radeon Software Adrenalin Edition driver. We are also working with developers to ensure great performance from our Vulkan Ray Trace implementation thanks to hardware ray trace support on AMD RDNA 2 architecture-based graphics cards."

Quake II RTX
Quake II RTX isn't sporty the initial game with full Vulkan ray tracing defend, it's also the first fully path-derived game ever. That substance IT uses real-time light beam tracing for altogether lighting effects rather than the customary one or two features. Path tracing makes the game surprisingly beautiful—and shockingly strenuous—for a classic that in the beginning launched in 1997. Nvidia's Quake II RTX crippled demo gives you access to the first iii levels and an automatic benchmark for deuce-ac, but if you own the full version, the path tracing works end-to-end. Any graphics card with ray tracing hardware can run it now, as AMD included Vulkan ray tracing support in its Adrenalin 2020 Version 20.11.3 drivers.
Minecraft's ray tracing also exited beta last week. That means you dismiss test full, final path tracing implementations for some Vulkan and Microsoft's DXR now. The fact that path tracing appeared first in tenner-old games should tell you how taxing the piercing-butt against firing features are. Nvidia's fantastic DLSS 2.0 technology carries a lot of the load in making Minecraft playable with ray tracing on.
Developers can head over to the Khronos Chemical group or Vulkan SDK websites for more information on how to implement ray trace in Vulkan games. Gamers, on the else hand, might desire to suss out our guide to the best art cards for any budget, because ray tracing can make even the most effectual GPUs scream and sudor.
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Brad Chacos spends his days digging through desktop PCs and tweeting too much.
Source: https://www.pcworld.com/article/393820/vulkan-ray-tracing-support-is-finally-official-starting-with-quake-ii-rtx.html
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